Friday, May 22, 2020

Marbles RTX

I'm very happy and proud to share this cool project we started working on shortly after I joined the awesome art team at Nvidia.
It's a fully playable game that is ENTIRELY ray-traced, denoised by NVIDIA's AI and DLSS, and obeys the laws of physics - all running in real-time on a single RTX 8000 GPU.
Happy to work with you guys Gavriil Klimov Jacob Norris Artur Szymczak Ilya Shelementsev Alessandro Baldasseroni Fred Hooper Gregor Kopka
Shout out to all the freelancers helping us out Anna Kaufmann, Egor Protonov, Emmanuel Marshall, Gabriel Cervantes, Jonjo Hemmens, Kyle Kr, Madina Chionidi, Mario Dalla, Matteo Mingozzi, Reno Lonewolf Levi and Samir Benounis.

































Monday, May 18, 2020

Nvidia Marbles

Super excited to share what we've been working on for last couple of months at Nvidia.
It's a fully playable game that is ray-traced, denoised by NVIDIA's AI ( DLSS ) and obeys the laws of physics - all running in real-time on a single RTX GPU. Shout out to all team members Jacob Norris Gavriil Klimov Ilya Shelementsev Fred Hooper Alessandro Baldasseroni Artur Szymczak Gregor Kopka

Sunday, September 29, 2019

Cessna C-152 Update 8

I'm officially done with the interior now. Next up is the exterior texturing of this plane.









Sunday, September 22, 2019

Cessna C-152 Update 7

Cockpit is now fully textured and ready to be rendered. Once again, I tried to push myself to the limit, my PC as well, creating even the tiniest surface details. Hope you like it and stay tuned for moooooaar.... Rendered in Vray and 3ds max. 



Take a look inside in this 360° panorama render

All cockpit materials

Thursday, June 13, 2019

Cessna C-152 Update 6

A.K.A soft surface modeling update :)
Phew, so many months have passed since I started modeling this plane and here we are now - the end of modeling phase... Makes me super happy that this 57 mil. polygon behemoth is finally finished.

 














Saturday, May 18, 2019

Crossing the Line, Raising The Bar

I'm happy to share the project I did in collaboration with the very talented artists at Automobilist. The collection of fine art prints and posters depicting Michael Schumacher's victory at the Japanese GP in 2000.



Check out their cool automotive poster store at https://automobilist.com/

My responsibilities on this projects were:
- texturing, shading and lighting of the car
- modeling, texturing, shading of the helmet
- texturing, shading and lighting of the Suzuka circuit
- rendering all of the shots




Before each project we gather thousands of photographs that we study, so that we can recreate each artwork as historically accurate as possible.










The retopology of the car model was done from scanned data.



Car texturing was done in Mari. Later on in the process I added some procedural dirt and wear in Vray. Each sticker on the car was carefully placed according to the historic photos we had from the race.





One of the final testrenders of the helmet rendered in Vray in 3DS Max. I used quite a lot of procedural texturing for the wear and little surface imperfections. 



Helmet was textured in Mari and Bodypaint. We were not allowed to use Marlboro logo for the artwork, even though the car was sponsored by the brand back then.



I did the helmet re-topo in C4D based on scanned data we had for the project.

Monday, May 6, 2019