Wednesday, August 29, 2018

Project Sol: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

I had an honor to work on this real-time ray tracing tech demo for NVidia running in Unreal 4 on a single Quadro RTX card. I was responsible for high-poly modeling of the environment with the exception of the robotic arms and some other small modeling tasks.

<iframe width="560" height="315" src="" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>


Earlier this year I created this high-poly model of Euclid for NVidia which was then used in Isaac - VR Pretzel Bakery demo at GTC 2018. More from the demo here

I was also tasked to create several outfits for this cute little robot designed by Gavriil Klimov and explore him in a variety of environments. 
I enjoyed working on this little buddy a lot!