Tuesday, November 6, 2018

Cessna C-152 Update 2

In this update, I've added more polygons, as you can see:)

This beast was produced between years 1977–1985, weights 1,081 lb (490 kg), can fly 126 mph (204 kph) and yeah it's incredibly "bumpy" during the flight.

Thursday, October 18, 2018

Cessna C-152 Update 1

Past few years I've been stuck in an endless circle of work and life, not having time for anything personal. But all of a sudden I found some and decided to do something that would put a smile on my face again. It's great doing things just out of the passion I have for the hardcore polygonal modeling and the machines, again.

I chose this Cessna model, because a few months ago I had an opportunity to actually fly it for a couple of minutes and I immediately fell in love with aviation and flying. Then I took a ton of pics of it and started modeling it the next day.

This model will come in 5 big updates. As always, modeled in C4D. Hope you like it guys!

Follow the progress on my FB as well https://www.facebook.com/andrejstefancik3d/

Wednesday, October 3, 2018

Project Sol: Assembly room high poly

I can finally share some images from Nvidia's Project Sol I worked on a few months ago.

Watch the whole thing here https://www.youtube.com/watch?time_continue=16&v=KJRZTkttgLw

Under the art direction from Gavriil Klimov I was responsible for the high poly creation of the assembly room.

I used C4D to create it. It took about 2 months to finish. It's 360 mil. polygons. All subdiv surfaces. And I can barely move my camera in it with solid 3 FPS.

Check out more at these AS profiles:
Gavriil Klimov - www.artstation.com/hexeract
Gregor Kopka - www.artstation.com/scrutch
David Lesperance - www.artstation.com/metalman123456123
Ilya Shelementsev - www.artstation.com/devmod
Fred Hooper - www.artstation.com/freddyhoops
Jacob Norris - www.artstation.com/purepolygons

Wednesday, August 29, 2018

Project Sol: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

I had an honor to work on this real-time ray tracing tech demo for NVidia running in Unreal 4 on a single Quadro RTX card. I was responsible for high-poly modeling of the environment with the exception of the robotic arms and some other small modeling tasks.

<iframe width="560" height="315" src="https://www.youtube.com/embed/KJRZTkttgLw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>


Earlier this year I created this high-poly model of Euclid for NVidia which was then used in Isaac - VR Pretzel Bakery demo at GTC 2018. More from the demo here https://www.artstation.com/artwork/mNokZ

I was also tasked to create several outfits for this cute little robot designed by Gavriil Klimov and explore him in a variety of environments. 
I enjoyed working on this little buddy a lot!

Monday, November 2, 2015

Porsche 917K renderings

This red Porsche 917K No. 23, the winner of 1970 Le Mans, is my most favorite one from the collection of 8 Porsche 917K prints available at Unique & Limited store.

I was responsible for modeling/texturing/shading and lighting of the cars.