Wednesday, August 29, 2018

Project Sol: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX

I had an honor to work on this real-time ray tracing tech demo for NVidia running in Unreal 4 on a single Quadro RTX card. I was responsible for high-poly modeling of the environment with the exception of the robotic arms and some other small modeling tasks.

<iframe width="560" height="315" src="https://www.youtube.com/embed/KJRZTkttgLw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

1 comment:

  1. Tak to som sa pobavil.
    A poriadny kus prace!
    Prajem ti vela zdaru aaa... hlavne pokoj a klud.
    nech sa dary,
    Pat

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