Wednesday, October 3, 2018

Project Sol: Assembly room high poly

I can finally share some images from Nvidia's Project Sol I worked on a few months ago.

Watch the whole thing here

Under the art direction from Gavriil Klimov I was responsible for the high poly creation of the assembly room.

I used C4D to create it. It took about 2 months to finish. It's 360 mil. polygons. All subdiv surfaces. And I can barely move my camera in it with solid 3 FPS.

Check out more at these AS profiles:
Gavriil Klimov -
Gregor Kopka -
David Lesperance -
Ilya Shelementsev -
Fred Hooper -
Jacob Norris -

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