Wednesday, October 3, 2018

Project Sol: Assembly room high poly

I can finally share some images from Nvidia's Project Sol I worked on a few months ago.

Watch the whole thing here https://www.youtube.com/watch?time_continue=16&v=KJRZTkttgLw

Under the art direction from Gavriil Klimov I was responsible for the high poly creation of the assembly room.

I used C4D to create it. It took about 2 months to finish. It's 360 mil. polygons. All subdiv surfaces. And I can barely move my camera in it with solid 3 FPS.

Check out more at these AS profiles:
Gavriil Klimov - www.artstation.com/hexeract
Gregor Kopka - www.artstation.com/scrutch
David Lesperance - www.artstation.com/metalman123456123
Ilya Shelementsev - www.artstation.com/devmod
Fred Hooper - www.artstation.com/freddyhoops
Jacob Norris - www.artstation.com/purepolygons













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